Saturday, 9 November 2013

Technology improve a pre-existing solution to a problem, achieve a goal, handle an applied input/output relation or perform a specific function. It can also refer to the collection of such tools, including machinery, modifications, arrangements and procedures. Technologies significantly affect human as well as other animal species' ability to control and adapt to their natural environments. The term can either be applied generally or to specific areas: examples include construction technologymedical technology, and information technology.




Fun is the enjoyment of pleasure, particularly in leisure activities. Fun is an experience - short-term, often unexpected, informal, not cerebral and generally purposeless. It is an enjoyable distraction, diverting the mind and body from any serious task or contributing an extra dimension to it. Although particularly associated with recreation and play, fun may be encountered during work, social functions, and even seemingly mundane activities of daily living. It may often have little to no logical basis, and opinions on whether or not an activity is fun may differ.




Creativity is a phenomenon whereby something new and valuable is created (such as an idea, a joke, a literary work, a painting or musical composition, a solution, an invention etc.). The range of scholarly interest in creativity includes a multitude of definitions and approaches involving several disciplines.


Rain outside? .. and you have sneakers do not want to shoot ... here is an idea :D


DIY: Mosaic Ornaments from CDs

Soup And Cracker Ceramic Mugs
Smoke is bad for Health

                                                                 Mobile Technology with Switch Board

Family Clock ;)


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